Introduction
HTML5 is revolutionizing the Web, and now it’s coming to your ebook reader! In this book, I give an overview of three areas of HTML5 that offer great promise to ebook publishers looking to expand beyond traditional text-and-graphic narratives: Canvas, Geolocation, and Audio/Video. After a brief tutorial of the HTML markup and JavaScript code used to implement these features, I transition into some examples that put HTML5 in action:
A graphing calculator to display algebraic equations on the Canvas
A children’s finger-painting application for drawing pictures on the page
A geolocated work of fiction customized with details about the reader’s current location
An audio-enabled glossary that lets you click to hear the pronunciation of each term
Embedded video content within instructional text to supplement a lesson
An interactive MathML quadratic equation solver
An SVG-based coloring book
All code for the examples is available for download from GitHub. You can also demo the examples right in your browser by going to http://examples.oreilly.com/0636920022473.
For each topic area, I also discuss the current status of HTML5 compatibility with major EPUB reader platforms (for example, iBooks, NOOK Color/Tablet, Adobe Digital Editions). At the present time, support for HTML5/EPUB 3 is limited, and often quite experimental. But with the release of the EPUB 3 specification in Fall 2011, HTML5 officially became a part of the EPUB standard, and slowly but surely, support for EPUB 3 and HTML5 ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access