First, I’d like to thank my editor, Sean Connelly, who has kept my project on track. His encouragement and enthusiasm for the book have been highly motivating. In addition, thanks must go to Mark Ripley of Effervescing Elephant Interactive, who acted as the initial technical editor and provided valuable insight on game programming with Unity, as well as Rachel, Ramesh, and Joy from the Unity educational team, without whose enthusiasm this third edition of the book wouldn’t have materialized.
Next, I’d like to acknowledge Unity3d, who have helped shape the content of the book through their reviews and the development of a truly inspirational game development tool; as well as all of the forum contributors who have freely shared ...
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