Preface

About This Book

I first decided to write this book in 2010 when I found existing literature for budding game designers, artists, and programmers tended to focus on only one specific vein of games development, that being either a design, artistic, or programming book. Those with artistic talents and ideas for games could not find a good resource to ease them into programming. On the other hand, programming texts tended to be dry and ignore the visual aspect.

At the time, the face of the game development industry was rapidly changing from a small number of large development teams to much more of a cottage industry consisting of small multi-skilled teams. And today, some eight years later, it is more imperative than ever that individuals ...

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