Preface

About This Book

I decided to write this book when I found existing literature for budding game designers, artists, and programmers tended to focus on only one specific vein of games development—that being a design, artistic, or programming book. Those with artistic talents and ideas for games could not find a good resource to ease them into programming. However, programming texts tend to be dry and ignore the visual aspect.

With the face of the game development industry rapidly changing from a small number of large development teams to much more of a cottage industry consisting of small multiskilled teams, it is more imperative that individuals are skilled in both art and programming.

Game development tools are also not what they used ...

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