Contents
CHAPTER 1 — Mechanical and Electromechanical Arcade Games (1870–1979)
The Beginnings of Coin-Operated Amusement
Automata and Coin-Op Working Models
Coin-Op Viewers at the Turn of the Century
A Gathering of Games and Amusements at the Penny Arcade
Sport-Based Games and the Roots of Digital Game Genres
A New Emphasis on Art and Design
Postwar Mechanical and Electromechanical Game Design
Driving and Racing Games after World War II
Missile-Launching Games in Japan and the United States
The Sunset of Electromechanical Games
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