Brief Table of Contents
Chapter 1. Getting to know your way around Scratch
Chapter 2. Becoming familiar with the Art Editor
Chapter 3. Meeting Scratch’s key blocks through important coding concepts
Chapter 4. Designing a two-player ball-and-paddle game
Chapter 5. Using conditionals to build a two-player ball-and-paddle game
Chapter 6. Designing a fixed shooter
Chapter 7. Using conditionals to build your fixed shooter
Chapter 8. Designing a one-player ball-and-paddle game
Chapter 9. Using variables to build your one-player ball-and-paddle game
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