List of Listings
Chapter 3. Silly Sentence Generator 3000: creating interactive programs
Listing 3.1. Adding notes to your program
Listing 3.2. Gathering input from the player
Chapter 4. Norwegian Blue parrot game: adding logic to programs
Listing 4.1. Creating comments at the top of your new program
Listing 4.2. Making the title display on the screen
Listing 4.3. String literals that hold multiple lines of text
Listing 4.4. Creating an age for the parrot
Listing 4.5. Getting a guess and storing it in a variable
Listing 4.6. Adding logic to the game with an if statement
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