Part II. Project 2: Playing Cards
This projectâwhich spans the next four chaptersâwill teach you how to store, retrieve, and change data values in your computerâs memory. These skills will help you save and manage data without accumulating errors. In the project, youâll design a deck of playing cards that you can shuffle and deal from. Best of all, the deck will remember which cards have been dealtâjust like a real deck. You can use the deck to play card games, tell fortunes, and test card-counting strategies.
Along the way, you will learn how to:
- Save new types of data, like character strings and logical values
- Save a data set as a vector, matrix, array, list, or data frame
- Load and save your own data sets with R
- Extract individual values from a data set
- Change individual values within a data set
- Write logical tests
- Use Râs missing-value symbol, NA
To keep the project simple, Iâve divided it into four tasks. Each task will teach you a new skill for managing data with R:
- Task 1: build the deck
- In Chapter 3, you will design and build a virtual deck of playing cards. This will be a complete data set, just like the ones you will use as a data scientist. Youâll need to know how to use Râs data types and data structures to make this work.
- Task 2: write functions that deal and shuffle
- Next, in Chapter 4, you will write two functions to use with the deck. One function will deal cards from the deck, and the other will reshuffle the deck. To write these functions, ...
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