Chomper Behavior

The Chomper Behavior component manages the entirety of the enemies behaviors. Its AI, decisions, and actions will be taken inside the Chomper Behavior component, as shown in the following screenshot: 

The following properties are found inside this component:

Melee Weapon The root GameObject that has the Melee Weapon component, which is in charge of generating damage when used to hit the player character. We will see the Melee Weapon component again after looking at the Chomper Behavior properties.
Player Scanner
Height Offset The height at which line of sight will start. When set to 0, the raycast has an unobstructed ...

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