Preface
Over a decade has passed since the publication of the previous volume in this series. In the interim game theory has progressed at a remarkable rate. Topics that were merely in their infancy have become well-established; others that had reached maturity have expanded so much that they warrant a fresh treatment. The former category includes games on networks (chapter 3), evolutionary game theory (chapters 6 and 13), nonstandard utility theory (chapter 17), combinatorial games (chapter 15), and combinatorial auctions (chapter 8). None of these subjects was covered in the earlier volumes. The latter category includes advances in the theory ofzero-sum games (chapter 2), reputations in repeated games (chapter ...
Get Handbook of Game Theory now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.