chapter 3
Chapter 3
by Marcia Kuperberg
Techniques and stages of creating 3D computer animation
INTRODUCTION
This chapter takes you stage by stage through practical 3D polygonal model making and camera animation. Included are tips on lighting your scene.
When you have finished reading this chapter and trying out the techniques demonstrated, you will have a basic understanding of:
• How to set about the task of creating a 3D room – working from a brief.
• How to think about everyday objects around you and translate them into 3D models using some basic methods of polygonal ...
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