PREFACE
This volume attempts to continue along the path blazed by the first two volumes of this series, capturing the spirit of the creative graphics programmer. Each of the Gems represents a carefully crafted techniqueor idea that has proven useful for the respective author. These contributors have graciously allowed these ideas to be shared with you. The resulting collection of ideas, tricks, techniques, and tools is a roughsketch of the character of the entire graphics field. It represents the diversity of the field, containing a wide variety of approaches to solving problems, large and small. As such, it “takes the pulse” of the graphicscommunity, and presents you with ideas that a wide variety of individuals find interesting, useful, and ...
Get Graphics Gems III (IBM Version) now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.