The Graphics Coordinate System
The graphics coordinate system is anchored in the upper left-hand corner of a component, with coordinates increasing down and to the right, as depicted in Figure 3-1.
Figure 3-1. Graphics Coordinate System. Circles represent coordinates, and squares represent pixels. Coordinates lie between pixels.
Coordinates lie between pixels of the output device. Operations that draw outlines of shapes, such as Graphics.drawRect(), traverse a coordinate path with a pen that hangs beneath and to the right of the path. The size of the pen is always one pixel wide and one pixel high.
Drawing Shapes
Example 3-1 lists an applet that ...
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