[biblio28_01] Demers, Joe. 2004. “Depth of Field: A Survey of Techniques.” In GPU Gems, edited by Randima Fernando, pp. 375–390. Addison-Wesley.

[biblio28_02] Kass, Michael, Aaron Lefohn, and John Owens. 2006. “Interactive Depth of Field Using Simulated Diffusion on a GPU.” Technical report. Pixar Animation Studios. Available online at http://graphics.pixar.com/DepthOfField/paper.pdf.

[biblio28_03] Kosloff, Todd Jerome, and Brian A. Barsky. 2007. “An Algorithm for Rendering Generalized Depth of Field Effects Based On Simulated Heat Diffusion.” Technical Report No. UCB/EECS-2007-19. Available online at http://www.eecs.berkeley.edu/Pubs/TechRpts/2007/EECS-2007-19.pdf.

[biblio28_04] Křivánek, Jaroslav, Jiří Žára, and Kadi Bouatouch. 2003. “Fast Depth ...

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