[biblio18_01] Baboud, Lionel, and Xavier Décoret. 2006. “Rendering Geometry with Relief Textures.” In Proceedings of Graphics Interface 2006.

[biblio18_02] Donnelly, William. 2005. “Per-Pixel Displacement Mapping with Distance Functions.” In GPU Gems 2, edited by Matt Pharr, pp. 123–136. Addison-Wesley.

[biblio18_03] Dummer, Jonathan. 2006. “Cone Step Mapping: An Iterative Ray-Heightfield Intersection Algorithm.” Available online at http://www.lonesock.net/files/ConeStepMapping.pdf.

[biblio18_04] Oliveira, Manuel M., Gary Bishop, and David McAllister. 2000. “Relief Texture Mapping.” In Proceedings of SIGGRAPH 2000, pp. 359–368.

[biblio18_05] Oliveira, Manuel M., and Fabio Policarpo. 2005. “An Efficient Representation for Surface Details.” UFRGS Technical ...

Get GPU Gems 3 now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.