[biblio12_01] Bunnell, Michael. 2005. “Dynamic Ambient Occlusion and Indirect Lighting.” In GPU Gems 2, edited by Matt Pharr, pp. 223–233. Addison-Wesley.
[biblio12_02] Jensen, Henrik Wann, and Juan Buhler. 2002. “A Rapid Hierarchical Rendering Technique for Translucent Materials.” In ACM Transactions on Graphics (Proceedings of SIGGRAPH 2002) 21(3).
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