[biblio47_01] Bolz, J., I. Farmer, E. Grinspun, and P. Schröder. 2003. “Sparse Matrix Solvers on the GPU: Conjugate Gradients and Multigrid.” ACM Transactions on Graphics (Proceedings of SIGGRAPH 2003) 22(3), pp. 917–924.
[biblio47_02] Chen, S., and G. D. Doolean. 1998. “Lattice Boltzmann Method for Fluid Flows.” Annual Review of Fluid Mechanics 30, pp. 329–364.
[biblio47_03] Everitt, C. 2001. “Interactive Order-Independent Transparency.” NVIDIA technical report. Available online at http://developer.nvidia.com/object/Interactive_Order_Transparency.html
[biblio47_04] Fang, S., and H. Chen. 2000. “Hardware Accelerated Voxelization.” Computers and Graphics 24(3), pp. 433–442.
[biblio47_05] Fedkiw, R., J. Stam, and H. W. Jensen. 2001. “Visual Simulation ...
Get GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.