[biblio10_01] Bjorke, K. 2004. “Image-Based Lighting.” In GPU Gems, edited by Randima Fernando, pp. 307–321. Addison-Wesley. This chapter describes a technique to use environment maps to represent spatially variant reflections.
[biblio10_02] Debevec, P. 1998. “Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography.” In Computer Graphics (Proceedings of SIGGRAPH 98), pp. 189–198.
[biblio10_03] Green, R. 2003. “Spherical Harmonic Lighting: The Gritty Details.” http://www.research.scea.com/gdc2003/spherical-harmonic-lighting.pdf
[biblio10_04] Heidrich, W., and H.-P. Seidel. “View-Independent Environment Maps.” Eurographics Workshop on Graphics Hardware ...
Get GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.