Book description
An insightful guide to learning the Go programming language
About This Book
Get insightful coverage of Go programming syntax, constructs, and idioms to help you understand Go code
Get a full explanation of all the known GoF design patterns in Go, including comprehensive theory and examples
Learn to apply the nuances of the Go language, and get to know the open source community that surrounds it to implement a wide range of start-up quality projects
Who This Book Is For
Beginners to Go who are comfortable in other OOP languages like Java, C#, or Python will find this course interesting and beneficial.
What You Will Learn
Install and configure the Go development environment to quickly get started with your first program
Use the basic elements of the language including source code structure, variables, constants, and control flow primitives
Get to know all the basic syntax and tools you need to start coding in Go
Create unique instances that cannot be duplicated within a program
Build quirky and fun projects from scratch while exploring patterns, practices, and techniques, as well as a range of different technologies
Create websites and data services capable of massive scaling using Go’s net/http package,
Explore RESTful patterns as well as low-latency WebSocket APIs
Interact with a variety of remote web services to consume capabilities, ranging from authentication and authorization to a fully functioning thesaurus
In Detail
The Go programming language has firmly established itself as a favorite for building complex and scalable system applications. Go offers a direct and practical approach to programming that lets programmers write correct and predictable code using concurrency idioms and a full-featured standard library. This practical guide is full of real-world examples to help you get started with Go in no time at all.
You’ll start by understanding the fundamentals of Go, then get a detailed description of the Go data types, program structures, and Maps. After that, you’ll learn how to use Go concurrency idioms to avoid pitfalls and create programs that are exact in expected behavior. Next, you will get familiar with the tools and libraries that are available in Go to write and exercise tests, benchmarking, and code coverage. After that, you will be able to utilize some of the most important features of GO such as Network Programming and OS integration to build efficient applications.
Then you’ll start applying your skills to build some amazing projects in Go. You will learn to develop high-quality command-line tools that utilize the powerful shell capabilities and perform well using Go’s built-in concurrency mechanisms. Scale, performance, and high availability lie at the heart of our projects, and the lessons learned throughout the sections will arm you with everything you need to build world-class solutions. You will get a feel for app deployment using Docker and Google App Engine. Each project could form the basis of a start-up, which means they are directly applicable to modern software markets. With these skills in hand, you will be able to conquer all your fears of application development and go on to build large, robust and succinct apps in Go.
This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:
Learning Go Programming
Go Design Patterns
Go Programming Blueprints, Second Edition
Style and approach
Full of real-world, practical examples, this course teaches you the widely used design patterns and best practices in Go in a step-by-step manner. It also provides fun projects that involve building applications from scratch.
Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.
Table of contents
-
Go: Design Patterns for Real-World Projects
- Go: Design Patterns for Real-World Projects
- Credits
- Preface
-
1. Module 1
- 1. A First Step in Go
- 2. Go Language Essentials
- 3. Go Control Flow
- 4. Data Types
- 5. Functions in Go
- 6. Go Packages and Programs
- 7. Composite Types
- 8. Methods, Interfaces, and Objects
- 9. Concurrency
- 10. Data IO in Go
- 11. Writing Networked Services
- 12. Code Testing
-
2. Module 2
-
1. Ready... Steady... Go!
- A little bit of history
- Installing Go
- Starting with Hello World
- Integrated Development Environment - IDE
- Types
- Variables and constants
- Operators
- Flow control
- Functions
- Arrays, slices, and maps
- Visibility
- Zero-initialization
- Pointers and structures
- Interfaces
- Testing and TDD
- Libraries
- The Go get tool
- Managing JSON data
- Go tools
- Contributing to Go open source projects in GitHub
- Summary
-
2. Creational Patterns - Singleton, Builder, Factory, Prototype, and Abstract Factory Design Patterns
- Singleton design pattern - having a unique instance of a type in the entire program
- Builder design pattern - reusing an algorithm to create many implementations of an interface
- Factory method - delegating the creation of different types of payments
- Abstract Factory - a factory of factories
- Prototype design pattern
- Summary
- 3. Structural Patterns - Composite, Adapter, and Bridge Design Patterns
- 4. Structural Patterns - Proxy, Facade, Decorator, and Flyweight Design Patterns
- 5. Behavioral Patterns - Strategy, Chain of Responsibility, and Command Design Patterns
-
6. Behavioral Patterns - Template, Memento, and Interpreter Design Patterns
-
Template design pattern
- Description
- Objectives
- Example - a simple algorithm with a deferred step
- Requirements and acceptance criteria
- Unit tests for the simple algorithm
- Implementing the Template pattern
- Anonymous functions
- How to avoid modifications on the interface
- Looking for the Template pattern in Go's source code
- Summarizing the Template design pattern
- Memento design pattern
- Interpreter design pattern
- Summary
-
Template design pattern
- 7. Behavioral Patterns - Visitor, State, Mediator, and Observer Design Patterns
- 8. Introduction to Gos Concurrency
- 9. Concurrency Patterns - Barrier, Future, and Pipeline Design Patterns
- 10. Concurrency Patterns - Workers Pool and Publish/Subscriber Design Patterns
-
1. Ready... Steady... Go!
-
3. Module 3
- 1. Chat Application with Web Sockets
- 2. Adding User Accounts
- 3. Three Ways to Implement Profile Pictures
- 4. Command-Line Tools to Find Domain Names
- 5. Building Distributed Systems and Working with Flexible Data
- 6. Exposing Data and Functionality through a RESTful Data Web Service API
- 7. Random Recommendations Web Service
- 8. Filesystem Backup
-
9. Building a Q&A Application for Google App Engine
- The Google App Engine SDK for Go
- Google Cloud Datastore
- Entities and data access
- Google App Engine users
- Transactions in Google Cloud Datastore
- Querying in Google Cloud Datastore
- Votes
- Casting a vote
- Exposing data operations over HTTP
- Running apps with multiple modules
- Deploying apps with multiple modules
- Summary
- 10. Micro-services in Go with the Go kit Framework
- 11. Deploying Go Applications Using Docker
- Appendix. Good Practices for a Stable Go Environment
- Bibliography
Product information
- Title: Go: Design Patterns for Real-World Projects
- Author(s):
- Release date: June 2017
- Publisher(s): Packt Publishing
- ISBN: 9781788390552
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