Physics components

The Physics engine of Unity works by components. Some describe properties of the object itself, others with respect to each other, or some even within a certain region of the game world.

They can be divided as follows:

  • Rigidbodies: Which define a rigidbody within the Physics engine
  • Colliders: Which define a physical shape for the rigidbodies
  • Joints: Which impose one or more constraints on the rigidbodies
  • Effectors: Which change the physical property in some region of the game world, influencing all the rigidbodies within that region
Physics components

A summary diagram of the different components of the 2D Physics engine of Unity

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