Physics components
The Physics engine of Unity works by components. Some describe properties of the object itself, others with respect to each other, or some even within a certain region of the game world.
They can be divided as follows:
- Rigidbodies: Which define a rigidbody within the Physics engine
- Colliders: Which define a physical shape for the rigidbodies
- Joints: Which impose one or more constraints on the rigidbodies
- Effectors: Which change the physical property in some region of the game world, influencing all the rigidbodies within that region
Now, let's see them in ...
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