3ds Max has a good selection of 3D primitive objects and 2D shapes for you to use as a basis for the modeling of more complex objects. Most of these are classified as parametric objects, i.e., they have a number of parameters that can be adjusted during creation or modified later, such as radius, height, or number of segments. This important concept of working with parametric objects is a key to efficient and flexible editing.
Many objects created in 3ds Max began as a primitive object or shape that were then modified into something much more complex using the modifiers and tools available in 3ds Max. Much like a sculptor who starts with a block ...
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