CHAPTER 7

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Lighting and Rendering

 

 

How to cover issues of texture, lighting, and rendering is always a tough pedagogical nut to crack. All three are intricately tied together. A red apple, when lit with green light, will render gray/brown. Small green highlights in a texture will absolutely glow if the scene is lit with that same green light. But none of these relationships will be well understood until the setup is rendered. Texturing, lighting, and rendering must work hand in hand with a very fluid two-way work flow in order to be effective.

In the last chapter, we worked on the basics of texturing. We created Lambert shaders that we were ...

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