Book description
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.
This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.
- Overcome conflict and increase engagement with team-oriented games
- Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques
- Improve understanding by role-playing customer and user experiences
- Generate better ideas and more of them, faster than ever before
- Shorten meetings and make them more productive
- Simulate and explore complex systems, interactions, and dynamics
- Identify a problem's root cause, and find the paths that point toward a solution
Publisher resources
Table of contents
- Dedication
- Foreword
- Preface
- 1. What Is a Game?
- 2. 10 Essentials for Gamestorming
- 3. Core Gamestorming Skills
- 4. Core Games
-
5. Games for Opening
- 3-12-3 Brainstorm
- The Anti-Problem
- Brainwriting
- Context Map
- Cover Story
- Draw the Problem
- Fishbowl
- Forced Analogy
- Graphic Jam
- Heuristic Ideation Technique
- History Map
- Image-ination
- Low-Tech Social Network
- Mission Impossible
- Object Brainstorm
- Pecha Kucha/Ignite
- Pie Chart Agenda
- Poster Session
- Pre-Mortem
- Show and Tell
- Show Me Your Values
- Stakeholder Analysis
- Spectrum Mapping
- Trading Cards
- Visual Agenda
- Welcome to My World
-
6. Games for Exploring
- The 4Cs
- The 5 Whys
- Affinity Map
- Atomize
- The Blind Side
- Build the Checklist
- Business Model Canvas
- Button
- Campfire
- Challenge Cards
- Customer, Employee, Shareholder
- Design the Box
- Do, Redo & Undo
- Elevator Pitch
- Five-Fingered Consensus
- Flip It
- Force Field Analysis
- Give-and-Take Matrix
- Heart, Hand, Mind
- Help Me Understand
- Make a World
- Mood Board
- Open Space
- Pain-Gain Map
- The Pitch
- Product Pinocchio
- Post the Path
- RACI Matrix
- Red:Green Cards
- Speedboat
- SQUID
- Staple Yourself to Something
- SWOT Analysis
- Synesthesia
- Talking Chips
- Understanding Chain
- Value Mapping
- The Virtuous Cycle
- Visual Glossary
- Wizard of Oz
- The World Café
- 7. Games for Closing
- 8. Putting Gamestorming to Work
- A. Acknowledgements
- Index
- About the Authors
- Colophon
- Copyright
Product information
- Title: Gamestorming
- Author(s):
- Release date: July 2010
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9780596804176
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