Book description
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.
Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.- Review core programming features required for sound knowledge of GameMaker
- Master how to combine GML to orchestrate game actions
- Utilize GameMaker's layers to create exciting games
- Set up player control
Table of contents
- Cover
- Front Matter
- 1. Variables
- 2. Conditionals
- 3. Drawing Shapes
- 4. More Drawing
- 5. Input and Movement
- 6. Objects and Events
- 7. Sprites
- 8. Health, Lives, and Score
- 9. Mouse
- 10. Alarms
- 11. Collisions
- 12. Rooms
- 13. Backgrounds
- 14. Sounds
- 15. Splash Screens and Menu
- 16. Random
- 17. AI
- 18. INI Files
- 19. Effects
- 20. Loops
- 21. Arrays
- 22. DS Lists
- 23. Paths
- 24. Functions
- 25. Tilesets
- 26. Timelines
- 27. Views
- 28. MP Grids
- 29. Sequences
- Back Matter
Product information
- Title: GameMaker Fundamentals: Learn GML Programming to Start Making Amazing Games
- Author(s):
- Release date: November 2022
- Publisher(s): Apress
- ISBN: 9781484287132
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