Book description
An exciting new edition of the popular introduction to game theory and its applications
The thoroughly expanded Second Edition presents a unique, hands-on approach to game theory. While most books on the subject are too abstract or too basic for mathematicians, Game Theory: An Introduction, Second Edition offers a blend of theory and applications, allowing readers to use theory and software to create and analyze real-world decision-making models.
With a rigorous, yet accessible, treatment of mathematics, the book focuses on results that can be used to determine optimal game strategies. Game Theory: An Introduction, Second Edition demonstrates how to use modern software, such as Maple™, Mathematica, and Gambit, to create, analyze, and implement effective decision-making models. Coverage includes the main aspects of game theory including the fundamentals of two-person zero-sum games, cooperative games, and population games as well as a large number of examples from various fields, such as economics, transportation, warfare, asset distribution, political science, and biology. The Second Edition features:
A new chapter on extensive games, which greatly expands the implementation of available models
New sections on correlated equilibria and exact formulas for three-player cooperative games
Many updated topics including threats in bargaining games and evolutionary stable strategies
Solutions and methods used to solve all odd-numbered problems
A companion website containing the related Maple and Mathematica data sets and code
A trusted and proven guide for students of mathematics and economics, Game Theory: An Introduction, Second Edition is also an excellent resource for researchers and practitioners in economics, finance, engineering, operations research, statistics, and computer science.
Note: The ebook version does not provide access to the companion files.
Table of contents
- Cover
- Wiley Series in Operations Research and Management Science
- Title Page
- Copyright
- Dedication
- Preface for the Second Edition
- Preface for the First Edition
- Acknowledgments
- Introduction
- Chapter One: Matrix Two-Person Games
- Chapter Two: Solution Methods for Matrix Games
- Chapter Three: Two-Person Nonzero Sum Games
- Chapter Four: Games in Extensive Form: Sequential Decision Making
- Chapter Five: N-Person Nonzero Sum Games and Games with a Continuum of Strategies
- Chapter Six: Cooperative Games
- Chapter Seven: Evolutionary Stable Strategies and Population Games
- Appendix A: The Essentials of Matrix Analysis
- Appendix B: The Essentials of Probability
- Appendix C: The Essentials of Maple
-
Appendix D: The Mathematica Commands
- D.1 The Upper and Lower Values of a Game
- D.2 The Value of an Invertible Matrix Game with Mixed Strategies
- D.3 Solving Matrix Games by Linear Programming
- D.4 Interior Nash Points
- D.5 Lemke–Howson Algorithm for Nash Equilibrium
- D.6 Is the Core Empty?
- D.7 Find and Plot the Least Core
- D.8 Nucleolus and Shapley Value Procedure
- D.9 Plotting the Payoff Pairs
- D.10 Bargaining Solutions
- D.11 Mathematica for Replicator Dynamics
- Appendix E: Biographies
- Problem Solutions
- References
- Index
Product information
- Title: Game Theory: An Introduction, 2nd Edition
- Author(s):
- Release date: April 2013
- Publisher(s): Wiley
- ISBN: 9781118216934
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