Book description
- Understand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.
- Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax.
- Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.
- Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences.
Table of contents
- Cover
- Front Matter
- 1. Installation and Setup
- 2. Unity Basics
- 3. Manipulating the Scene
- 4. Parents and Their Children
- 5. Prefabs
- 6. Programming Primer
- 7. Code Blocks and Methods
- 8. Conditions
- 9. Working with Objects
- 10. Working with Scripts
- 11. Inheritance
- 12. Debugging
- Part I. Obstacle Course
- Part II. Tower Defense
- Part III. Physics Playground
- Back Matter
Product information
- Title: Game Programming with Unity and C#: A Complete Beginner’s Guide
- Author(s):
- Release date: June 2020
- Publisher(s): Apress
- ISBN: 9781484256565
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