Foreword to the Second Edition

Games and computing are deeply intertwined. From the advent of the first digital computer game, Spacewar, in 1962, to the state-of-the-art gaming systems of the present day, the procedural aspects of games dovetail perfectly with the logical and mathematical nature of computers. Digital games beckon us toward a future world where systems thinking and the foundational literacies of interaction and programming promise a new era of human invention, discovery and imagination. This future is a complexone—we’re all going to need good guidebooks.

Let’s cut to the chase: In my opinion, this book is the best of its kind, and you’re lucky to have found it. It covers the huge field of game engine architecture in a succinct, ...

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