© Robert Ciesla 2019
Robert CieslaGame Development with Ren'Pyhttps://doi.org/10.1007/978-1-4842-4920-8_3

3. The Modern Visual Novel

Robert Ciesla1 
(1)
Helsinki, Finland
 

As demonstrated in the previous chapter, the road to the modern visual novel has been a relatively long one. As of 2019, massive numbers of rooms and items aren’t big deals. Gone are the technical limitations that once dictated what was possible in video games. But before we review some of the most impressive modern visual novels, we should get acquainted with the related terminology. Many of these tropes have their origins in Japanese culture as the established visual novel format originates from the land of the rising sun.

The Visual Novel: Definitely Big in Japan

Although audiovisual ...

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