Book description
This work presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games.
Table of contents
- Front Cover
- Table of Contents
- Foreword
- Introduction (1/3)
- Introduction (2/3)
- Introduction (3/3)
- 1. The Concept of Game (1/4)
- 1. The Concept of Game (2/4)
- 1. The Concept of Game (3/4)
- 1. The Concept of Game (4/4)
- 2. On Game Design (1/9)
- 2. On Game Design (2/9)
- 2. On Game Design (3/9)
- 2. On Game Design (4/9)
- 2. On Game Design (5/9)
- 2. On Game Design (6/9)
- 2. On Game Design (7/9)
- 2. On Game Design (8/9)
- 2. On Game Design (9/9)
- 3. How We Got Here (1/7)
- 3. How We Got Here (2/7)
- 3. How We Got Here (3/7)
- 3. How We Got Here (4/7)
- 3. How We Got Here (5/7)
- 3. How We Got Here (6/7)
- 3. How We Got Here (7/7)
- 4. Through the Lens: Video Games (1/8)
- 4. Through the Lens: Video Games (2/8)
- 4. Through the Lens: Video Games (3/8)
- 4. Through the Lens: Video Games (4/8)
- 4. Through the Lens: Video Games (5/8)
- 4. Through the Lens: Video Games (6/8)
- 4. Through the Lens: Video Games (7/8)
- 4. Through the Lens: Video Games (8/8)
- 5. Through the Lens: Board Games (1/4)
- 5. Through the Lens: Board Games (2/4)
- 5. Through the Lens: Board Games (3/4)
- 5. Through the Lens: Board Games (4/4)
- 6. Predictions (1/3)
- 6. Predictions (2/3)
- 6. Predictions (3/3)
Product information
- Title: Game Design Theory
- Author(s):
- Release date: August 2012
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781466554214
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