Book description
If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!
Table of contents
- Title Page
- Copyright Page
- Where are the Lesson Files?
- Dedication Page
- Acknowledgements
- Contents At a Glance
- Table of Contents
- Introduction
- Chapter 1. Designing Your Character
- Chapter 2. Modeling Kila
- Chapter 3. Finishing and Refining
- Chapter 4. Modeling Details
- Chapter 5. Model Optimization
- Chapter 6. Deformation Testing
- Chapter 7. Modeling Grae
- Chapter 8. Texture Preparation
- Chapter 9. Texture Painting
- Chapter 10. Levels of Detail (LODs)
- Chapter 11. Skeleton Setup
- Chapter 12. Character Rigging
- Chapter 13. Facial Animation Setup
- Chapter 14. Final Character Deformation
- Chapter 15. Finalize and Clean Up
- Chapter 16. Animating for Games
- Appendix A. Normal Mapping in Maya
- Appendix B. Reference and Further Reading
- Index
Product information
- Title: Game Character Development with Maya
- Author(s):
- Release date: November 2004
- Publisher(s): New Riders
- ISBN: 9780735714380
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