CHAPTER 12The Choice Game: Framing Options for Customers

An illustration of a design.

With contributions from Martin van den Heuvel, Matthew Kropp, and Santiago Aviles

Inspired by a week‐long immersion in Milan in 1983, Howard Schultz presented the leadership team at Starbucks with plans to adapt the “romance” of the premium Italian coffee experience to the US market.1 ,2 The coffeehouse he envisioned would sell espresso beverages in addition to whole beans.

“Premium” also applied to the proposed prices. The new coffeehouse would charge 95 cents for a cup of coffee, nearly double the 50 cents that a coffee drinker paid at the average diner back then.3 ,4 A 14‐ounce bag of whole beans would cost around $7, more than double the prevailing average of $3.00.5

Starbucks agreed to pilot the concept at one Seattle store. Soon, that pilot store attracted 800 customers per day, over three times as many as Starbucks' best‐performing retail stores.6 More important to Schultz, however, was that the test store “became a gathering place, and its atmosphere was electric.”7

Starbucks' next move, however, caught Schultz by surprise. It decided against a rollout.

Undeterred, Schultz founded his own company, called Il Giornale, named after Milan's daily newspaper.8 In 1987, that new venture acquired the existing assets of Starbucks – including the rights to the name – and eventually grew into a global company with ...

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