01Sound Part A: Ambience and Environment

Summary: Ambience with Ambient Sound Actors, attenuation shapes and falloff distance, spatialization, filter over distance, area loops, source loops, source one-shots, player-oriented one-shots, Sound Cues, audio volumes for reverb, triggers and triggered sounds, embedding sounds into Blueprint Actors

Project: DemoCh01Jungle01 Level: Jungle01

You can skip between the different locations in game using the keys 1–9.

Introduction

Summary: Playing the game

Download, install, then open the Project: DemoCh01Jungle01 and the Level: Jungle01.

fig0030

Play the map.

If you’re not used to this kind of first person ...

Get Game Audio Implementation now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.