Not Just for Words!
36.3 Generating Sequences from a Grammar
36.4 A Data Structure for Grammars
36.6 Grammars as Analogues to Behavior Trees
36.7 Grammars as Scripting Engine
36.8 Tuning a Stochastic Grammar
36.1 Introduction
Randomness, when carefully and judiciously applied, can be a powerful tool for augmenting the behavior of game AI agents and systems. Of course, purely random behavior is rarely compelling, which is why having some semblance of pattern is important. One way to do this is to simulate intent, making AI decisions based on some ...
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