Game AI Pro 3 required a huge team effort to come together. First, I humbly thank the five section editors for the excellent job they did in selecting, guiding, and editing the contributions in this book. The section editors were as follows:
• Neil Kirby—General Wisdom
• Alex Champandard—Architecture
• Nathan R. Sturtevant—Movement and Pathfinding
• Damián Isla—Character Behavior
• Kevin Dill—Tactics and Strategy; Odds and Ends
The wonderful cover artwork has been provided courtesy of Epic Games from the multiplayer online battle arena game Paragon. Two chapters covering techniques from this game appear in this book: Being Where It Counts: Telling Paragon Bots Where to Go and Paragon Bots: A Bag of Tricks.
The team at CRC ...
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