Chapter 6. User Interface Buttons, Inputs, Indicators, and Controls
So far, we’ve been discussing the foundation that makes up basic iOS user interfaces. We’ve gone over physical hardware, we’ve learned about fundamental UI views, and we’ve discussed the importance of controllers and how to use controllers in applications. Now that we know where to put things and what to connect them to, it’s time to discuss the actual control elements that come bundled with the iOS SDK.
This chapter is meant as a “kitchen-sink” or overview of all the system user interface elements available to you. Designers should pay close attention to how Apple defines the expected behavior and use of standard elements. Where appropriate, this chapter will outline the specific ...
Get From Idea to App: Creating iOS UI, Animations, and Gestures now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.