16. Rewards
This short chapter looks at reward design. We discuss the role of rewards in an RL problem and some important design choices. In particular, we consider the scale, magnitude, frequency, and potential for exploitation when designing a reward signal. The chapter ends with a set of simple design guidelines.
16.1 The Role of Rewards
Reward signals define the objective that an agent should maximize. A reward is a scalar from an environment assigning credit to a particular transition s, a, s′ that has happened due to an agent’s action a.
Reward design is one of the fundamental problems in RL, and it is known to be difficult for several reasons. First, it takes deep knowledge of the environment to have an intuition about proper credit ...
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