Part 1. Meet Flutter
The first section of this book is in three chapters, and it’s meant to prepare you to build full-blown Flutter apps. In particular, this includes three subjects.
First, I’ll introduce all things Flutter in chapter 1. This includes the whos, whats, whys, and hows: how it works, why it’s worth investing in, and the mental model needed to use the SDK. This chapter is largely conceptual and involves little code.
I also devote a chapter to Dart, the programming language that Flutter uses. I like to call Dart Java Lite. And I mean that in a great way. If you’re comfortable with object-oriented and strongly typed languages, you can probably just skim this chapter.
Then, in chapter 3, we’ll explore Flutter itself. This chapter ...
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