Book description
Push your creative ideas to the next level in content delivery.Use real and simulated 3D space in your Flash games and interactive systems.
3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by:
* Creating reusable templates to reduce costs and cycle time for project development.
* Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery.
* Practicing the real-world project techniques presented by the authors in full color.
* Expanding your horizons with experimental projects.
Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture.
Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.
User Level: Intermediate
Table of contents
- Cover
- Title
- Copyright
- Dedication
- Contents
- Introduction
- Chapter 1 Exploring 3D in Flash
- Chapter 2 Depth Cues: Creating the Illusion of Depth
- Chapter 3 Animating Depth: Tweening Movement
- Chapter 4 Programming Depth: Interactive Movement
- Chapter 5 Math Primer: Trigonometry 101
- Chapter 6 Fundamentals of 3D Space
- Chapter 7 Using a Camera in 3D
- Chapter 8 Using Virtual Reality Concepts
- Chapter 9 Drawing 3D Objects
- Chapter 10 Integrating 3D Graphics in Flash
- Chapter 11 Flash 3D Applications: Putting It All Together
- Index
Product information
- Title: Flash 3D
- Author(s):
- Release date: August 2012
- Publisher(s): Routledge
- ISBN: 9781136141737
You might also like
book
Flash Cinematic Techniques
Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your …
book
Flash MX 2004 Games
As a designer using Flash you will see how you can apply your creative skills to …
book
Flash Mobile
Build rich media applications for the iOS and Android platforms with this primer to Flash mobile …
book
3ds Max Modeling for Games, 2nd Edition
With 18 years under his belt in the game industry, a key contributor to the MotorStorm …