Chapter 28. Loading External Display Assets
In ActionScript, there are three ways to programmatically add an external display asset to an application:
Use the flash.display.Loader class to load the asset at runtime
Use the flash.net.Socket class in combination with the Loader class’s instance method loadBytes( ) to load the asset at runtime over a direct TCP/IP socket
Use the
[Embed]
metadata tag to include the asset from the local filesystem at compile-time
The Loader and Socket classes are built-in to the Flash
runtime API, while the [Embed]
metadata tag requires the Flex framework. All three approaches support
the following display asset formats:
SWF (compiled Flash applications)
JPEG, GIF, or PNG (bitmap images)
Additionally, the [Embed]
metadata tag supports SVG-formatted display assets.
Note
The Loader class replaces the following ActionScript 2.0 loading tools:
MovieClipLoader class
loadMovie( ) and loadMovieNum( )
global functionsMovieClip class’s instance methods loadMovie( ) and loadMovieNum( )
In this chapter, we’ll learn how to use Loader, Socket, and [Embed]
to load external display assets. For
information on loading fonts, see Chapter 27. For information on loading XML, see
Chapter 18. For information on loading other
nondisplay assets, such as variables, binary data, or sound, see the
URLLoader, URLStream, and Sound class entries in Adobe’s ActionScript
Language Reference.
Using Loader to Load Display Assets at Runtime
The Loader class loads an external display asset at runtime. ...
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