Chapter 24. Programmatic Animation
This chapter discusses the basic techniques for creating animation with ActionScript. It focuses on integrating animation code with the Flash runtime’s automatic screen updates. It does not, however, cover advanced animation topics, such as programming physics-based motion, motion on a path, collision detection, bitmap animation effects, or color transformations.
No Loops
To create animation with ActionScript, we change visual content
repeatedly over time, producing the illusion of movement. For example,
to animate a TextField object
horizontally across the screen, we would repeatedly increase, or
decrease, its instance variable x
.
In some programming languages, the natural mechanism for repeatedly
altering an instance variable is a loop statement. Consequently,
programmers who are new to ActionScript might expect to create
animation using a while loop,
such as the one shown in the following code:
public class TextAnimation extends Sprite { public function TextAnimation () { // Create a TextField var t:TextField = new TextField(); t.text = "Hello"; t.autoSize = TextFieldAutoSize.LEFT; addChild(t); // Update the TextField's horizontal position repeatedly, and stop // when it reaches x-coordinate 300 while (t.x <= 300) { t.x += 10; } } }
The preceding while loop
increments a TextField object’s
instance variable x
repeatedly, but as an attempt to produce animation it has a fatal flaw: each time the body of the loop executes, the screen is not updated. ...
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