Engineering Graphics with AutoCAD 2023

Book description

In Engineering Graphics with AutoCAD 2023, award-winning CAD instructor and author James Bethune teaches technical drawing using AutoCAD 2023 as its drawing instrument. Taking a step-by-step approach, this textbook encourages students to work at their own pace and uses sample problems and illustrations to guide them through the powerful features of this drawing program. More than 680 exercise problems provide instructors with a variety of assignment material and students with an opportunity to develop their creativity and problem-solving capabilities.

Effective pedagogy throughout the text helps students learn and retain concepts:

* Step-by-step format throughout the text allows students to work directly from the text to the screen and provides an excellent reference during and after the course.

* Latest coverage is provided for dynamic blocks, user interface improvements, and productivity enhancements.

* Exercises, sample problems, and projects appear in each chapter, providing examples of software capabilities and giving students an opportunity to apply their own knowledge to realistic design situations.

* ANSI standards are discussed when appropriate, introducing students to the appropriate techniques and national standards.

* Illustrations and sample problems are provided in every chapter, supporting the step-by-step approach by illustrating how to use AutoCAD 2023 and its features to solve various design problems.

Engineering Graphics with AutoCAD 2023 will be a valuable resource for every student wanting to learn to create engineering drawings.

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Table of contents

  1. Cover Page
  2. About This eBook
  3. Title Page
  4. Copyright Page
  5. Pearson’s Commitment to Diversity, Equity, and Inclusion
  6. Preface
  7. Online Instructor Supplementary Materials
  8. Acknowledgments
  9. Brief Contents
  10. Contents
  11. Chapter 1 Getting Started
    1. 1-1 Introduction
    2. 1-2 Tabs and Panels
    3. 1-3 The Command Line Window
    4. 1-4 Command Tools
    5. 1-5 Starting a New Drawing
    6. 1-6 Naming a Drawing
    7. 1-7 Drawing Units
    8. 1-8 Drawing Limits
    9. 1-9 Grid and Snap
    10. 1-10 Drawing Problem
    11. 1-11 Save and Save As
    12. 1-12 Open
    13. 1-13 Close
    14. 1-14 Exercise Problems
  12. Chapter 2 Fundamentals of 2D Construction
    1. 2-1 Introduction
    2. 2-2 Line—Random Points
    3. 2-3 Erase
    4. 2-4 Line—Snap Points
    5. 2-5 Line—Dynamic Input
    6. 2-6 Construction Line
    7. 2-7 Circle
    8. 2-8 Circle Centerline
    9. 2-9 Polyline
    10. 2-10 Spline
    11. 2-11 Ellipse
    12. 2-12 Rectangle
    13. 2-13 Polygon
    14. 2-14 Point
    15. 2-15 Text
    16. 2-16 Move
    17. 2-17 Copy
    18. 2-18 Offset
    19. 2-19 Mirror
    20. 2-20 Array
    21. 2-21 Rotate
    22. 2-22 Trim
    23. 2-23 Extend
    24. 2-24 Break
    25. 2-25 Chamfer
    26. 2-26 Fillet
    27. 2-27 Table
    28. 2-28 Exercise Problems
  13. Chapter 3 Advanced Commands
    1. 3-1 Introduction
    2. 3-2 Object Snap
    3. 3-3 Osnap—Endpoint
    4. 3-4 Osnap—Midpoint
    5. 3-5 Osnap—Intersection
    6. 3-6 Osnap—Apparent Intersection
    7. 3-7 Osnap—Center
    8. 3-8 Osnap—Quadrant
    9. 3-9 Osnap—Perpendicular
    10. 3-10 Osnap—Tangent
    11. 3-11 Osnap—Nearest
    12. 3-12 Drawing Problem
    13. 3-13 Drawing Problem
    14. 3-14 Grips
    15. 3-15 Grips—Extend
    16. 3-16 Grips—Move
    17. 3-17 Grips—Rotate
    18. 3-18 Grips—Scale
    19. 3-19 Grips—Mirror
    20. 3-20 Blocks
    21. 3-21 Working with Blocks
    22. 3-22 Wblock
    23. 3-23 Layers
    24. 3-24 Attributes
    25. 3-25 Title Blocks with Attributes
    26. 3-26 Edit Polyline
    27. 3-27 Edit Spline
    28. 3-28 Edit Text
    29. 3-29 Constructing the Bisector of an Angle, Method I
    30. 3-30 Constructing the Bisector of an Angle, Method II
    31. 3-31 Constructing an Ogee Curve (S-Curve) with Equal Arcs
    32. 3-32 Constructing a Parabola
    33. 3-33 Constructing a Hyperbola
    34. 3-34 Constructing a Spiral
    35. 3-35 Constructing a Helix
    36. 3-36 Designing by Using Shape Parameters
    37. 3-37 Exercise Problems
  14. Chapter 4 Sketching
    1. 4-1 Introduction
    2. 4-2 Establishing Your Own Style
    3. 4-3 Graph Paper
    4. 4-4 Pencils
    5. 4-5 Lines
    6. 4-6 Proportions
    7. 4-7 Curves
    8. 4-8 Drawing Problem
    9. 4-9 Isometric Sketches
    10. 4-10 Drawing Problem
    11. 4-11 Oblique Sketches
    12. 4-12 Perspective Sketches
    13. 4-13 Working in Different Orientations
    14. 4-14 Exercise Problems
  15. Chapter 5 Orthographic Views
    1. 5-1 Introduction
    2. 5-2 Three Views of an Object
    3. 5-3 Visualization
    4. 5-4 Hidden Lines
    5. 5-5 Hidden Line Conventions
    6. 5-6 Drawing Hidden Lines
    7. 5-7 Precedence of Lines
    8. 5-8 Slanted Surfaces
    9. 5-9 Projection Between Views
    10. 5-10 Drawing Problem
    11. 5-11 Compound Lines
    12. 5-12 Drawing Problem
    13. 5-13 Oblique Surfaces
    14. 5-14 Drawing Problem
    15. 5-15 Rounded Surfaces
    16. 5-16 Drawing Problem
    17. 5-17 Holes
    18. 5-18 Holes in Slanted Surfaces
    19. 5-19 Cylinders
    20. 5-20 Drawing Problem
    21. 5-21 Cylinders with Slanted and Rounded Surfaces
    22. 5-22 Drawing Problem
    23. 5-23 Drawing Conventions and Cylinders
    24. 5-24 Irregular Surfaces
    25. 5-25 Drawing Problem
    26. 5-26 Hole Callouts
    27. 5-27 Castings
    28. 5-28 Drawing Problem
    29. 5-29 Thin-Walled Objects
    30. 5-30 Drawing Problem
    31. 5-31 Intersections
    32. 5-32 Drawing Problem
    33. 5-33 Drawing Problem
    34. 5-34 Drawing Problem
    35. 5-35 Designing by Modifying an Existing Part
    36. 5-36 Drawing Standards
    37. 5-37 Third- and First-Angle Projections
    38. 5-38 Exercise Problems
  16. Chapter 6 Sectional Views
    1. 6-1 Introduction
    2. 6-2 Cutting Plane Lines
    3. 6-3 Indicating Solid Cuts
    4. 6-4 Hatch
    5. 6-5 Drawing Problem
    6. 6-6 Styles of Section Lines
    7. 6-7 Sectional View Location
    8. 6-8 Holes in Sections
    9. 6-9 Gradients
    10. 6-10 Offset Sections
    11. 6-11 Multiple Sections
    12. 6-12 Aligned Sections
    13. 6-13 Drawing Conventions in Sections
    14. 6-14 Half, Partial, and Broken-Out Sectional Views
    15. 6-15 Removed Sectional Views
    16. 6-16 Breaks
    17. 6-17 Sectional Views of Castings
    18. 6-18 Exercise Problems
  17. Chapter 7 Auxiliary Views
    1. 7-1 Introduction
    2. 7-2 Projection Between Normal and Auxiliary Views
    3. 7-3 Drawing Problem
    4. 7-4 Transferring Lines Between Views
    5. 7-5 Drawing Problem
    6. 7-6 Projecting Rounded Surfaces
    7. 7-7 Drawing Problem
    8. 7-8 Projecting Irregular Surfaces
    9. 7-9 Drawing Problem
    10. 7-10 Drawing Problem
    11. 7-11 Partial Auxiliary Views
    12. 7-12 Sectional Auxiliary Views
    13. 7-13 Auxiliary Views of Oblique Surfaces
    14. 7-14 Secondary Auxiliary Views
    15. 7-15 Drawing Problem
    16. 7-16 Secondary Auxiliary View of an Ellipse
    17. 7-17 Exercise Problems
  18. Chapter 8 Dimensioning
    1. 8-1 Introduction
    2. 8-2 Terminology and Conventions
    3. 8-3 Linear Dimensions
    4. 8-4 Dimension Styles
    5. 8-5 Units
    6. 8-6 Aligned Dimensions
    7. 8-7 Radius and Diameter Dimensions
    8. 8-8 Angular Dimensions
    9. 8-9 Ordinate Dimensions
    10. 8-10 Baseline Dimensions
    11. 8-11 Continued Dimensions
    12. 8-12 Quick Dimension
    13. 8-13 Center Mark
    14. 8-14 Mleader and Qleader
    15. 8-15 Text Angle
    16. 8-16 Tolerances
    17. 8-17 Dimensioning Holes
    18. 8-18 Placing Dimensions
    19. 8-19 Fillets and Rounds
    20. 8-20 Rounded Shapes—Internal
    21. 8-21 Rounded Shapes—External
    22. 8-22 Irregular Surfaces
    23. 8-23 Polar Dimensions
    24. 8-24 Chamfers
    25. 8-25 Knurling
    26. 8-26 Keys and Keyseats
    27. 8-27 Symbols and Abbreviations
    28. 8-28 Symmetry and Centerline
    29. 8-29 Dimensioning to Points
    30. 8-30 Coordinate Dimensions
    31. 8-31 Sectional Views
    32. 8-32 Orthographic Views
    33. 8-33 Very Large Radii
    34. 8-34 Exercise Problems
  19. Chapter 9 Tolerancing
    1. 9-1 Introduction
    2. 9-2 Direct Tolerance Methods
    3. 9-3 Tolerance Expressions
    4. 9-4 Understanding Plus and Minus Tolerances
    5. 9-5 Creating Plus and Minus Tolerances with AutoCAD
    6. 9-6 Limit Tolerances
    7. 9-7 Creating Limit Tolerances in AutoCAD
    8. 9-8 Angular Tolerances
    9. 9-9 Standard Tolerances
    10. 9-10 Double Dimensioning
    11. 9-11 Chain Dimensions and Baseline Dimensions
    12. 9-12 Tolerance Studies
    13. 9-13 Rectangular Dimensions
    14. 9-14 Hole Locations
    15. 9-15 Choosing a Shaft for a Toleranced Hole
    16. 9-16 Drawing Problem
    17. 9-17 Drawing Problem
    18. 9-18 Standard Fits (Metric Values)
    19. 9-19 Nominal Sizes
    20. 9-20 Hole and Shaft Basis
    21. 9-21 Drawing Problem
    22. 9-22 Standard Fits (Inch Values)
    23. 9-23 Drawing Problem
    24. 9-24 Preferred and Standard Sizes
    25. 9-25 Surface Finishes
    26. 9-26 Surface Control Symbols
    27. 9-27 Drawing Problem
    28. 9-28 Exercise Problems
  20. Chapter 10 Geometric Tolerances
    1. 10-1 Introduction
    2. 10-2 Tolerances of Form
    3. 10-3 Flatness
    4. 10-4 Straightness
    5. 10-5 Straightness (RFS and MMC)
    6. 10-6 Circularity
    7. 10-7 Cylindricity
    8. 10-8 Creating Geometric Tolerances in AutoCAD
    9. 10-9 Tolerances of Orientation
    10. 10-10 Datums
    11. 10-11 Perpendicularity
    12. 10-12 Parallelism
    13. 10-13 Angularism
    14. 10-14 Profiles
    15. 10-15 Runouts
    16. 10-16 Positional Tolerances
    17. 10-17 Virtual Condition
    18. 10-18 Floating Fasteners
    19. 10-19 Drawing Problem
    20. 10-20 Drawing Problem
    21. 10-21 Fixed Fasteners
    22. 10-22 Drawing Problem
    23. 10-23 Design Problems
    24. 10-24 Exercise Problems
  21. Chapter 11 Threads and Fasteners
    1. 11-1 Introduction
    2. 11-2 Thread Terminology
    3. 11-3 Thread Callouts—Metric Units
    4. 11-4 Thread Callouts—English Units
    5. 11-5 Thread Representations
    6. 11-6 Orthographic Views of Internal Threads
    7. 11-7 Sectional Views of Internal Thread Representations
    8. 11-8 Types of Threads
    9. 11-9 How to Draw an External Square Thread
    10. 11-10 How to Draw an Internal Square Thread
    11. 11-11 How to Draw an External Acme Thread
    12. 11-12 Bolts and Nuts
    13. 11-13 Screws
    14. 11-14 Studs
    15. 11-15 Head Shapes
    16. 11-16 Nuts
    17. 11-17 Drawing Problem
    18. 11-18 Drawing Problem
    19. 11-19 Standard Screws
    20. 11-20 Set screws
    21. 11-21 Washers
    22. 11-22 Keys
    23. 11-23 Rivets
    24. 11-24 Springs
    25. 11-25 Tool Palettes
    26. 11-26 Exercise Problems
  22. Chapter 12 Working Drawings
    1. 12-1 Introduction
    2. 12-2 Assembly Drawings
    3. 12-3 Drawing Formats (Templates)
    4. 12-4 Title Block
    5. 12-5 Revision Block
    6. 12-6 Tolerance Block
    7. 12-7 Release Block
    8. 12-8 Parts List (Bill of Materials [BOM])
    9. 12-9 Detail Drawings
    10. 12-10 First-Angle Projection
    11. 12-11 Drawing Notes
    12. 12-12 Design Layouts
    13. 12-13 Drawing Problem
    14. 12-14 Drawing Problem
    15. 12-15 Drawing Problem
    16. 12-16 Exercise Problems
  23. Chapter 13 Gears, Bearings, and Cams
    1. 13-1 Introduction
    2. 13-2 Types of Gears
    3. 13-3 Gear Terminology—Spur
    4. 13-4 Spur Gear Drawings
    5. 13-5 Drawing Problem
    6. 13-6 Drawing Problem
    7. 13-7 Drawing Problem
    8. 13-8 Selecting Spur Gears
    9. 13-9 Center Distance Between Gears
    10. 13-10 Drawing Problem
    11. 13-11 Combining Spur Gears
    12. 13-12 Gear Terminology—Bevel
    13. 13-13 How to Draw Bevel Gears
    14. 13-14 Worm Gears
    15. 13-15 Helical Gears
    16. 13-16 Racks
    17. 13-17 Ball Bearings
    18. 13-18 Drawing Problem
    19. 13-19 Bushings
    20. 13-20 Drawing Problem
    21. 13-21 Cam Displacement Diagrams
    22. 13-22 Cam Motions
    23. 13-23 Cam Followers
    24. 13-24 Drawing Problem
    25. 13-25 Exercise Problems
  24. Chapter 14 Fundamentals of 3D Modeling
    1. 14-1 Introduction
    2. 14-2 The World Coordinate System
    3. 14-3 Viewpoints
    4. 14-4 Perspective and Parallel Grids
    5. 14-5 Setting the 3D Modeling Workspace
    6. 14-6 User Coordinate Systems
    7. 14-7 Editing a Solid Model
    8. 14-8 Visual Styles
    9. 14-9 Rotating a UCS Axis
    10. 14-10 Drawing Problem
    11. 14-11 Visual Errors
    12. 14-12 Drawing Problem
    13. 14-13 Orthographic Views
    14. 14-14 Line Thickness
    15. 14-15 Using the Thickness Variable to Create Objects
    16. 14-16 Exercise Problems
  25. Chapter 15 Advanced Modeling
    1. 15-1 Introduction
    2. 15-2 Box
    3. 15-3 Sphere
    4. 15-4 Cylinder
    5. 15-5 Cone
    6. 15-6 Wedge
    7. 15-7 Torus
    8. 15-8 Extrude
    9. 15-9 Revolve
    10. 15-10 Helix
    11. 15-11 Sweep
    12. 15-12 Loft
    13. 15-13 Union and Subtract
    14. 15-14 Intersect
    15. 15-15 Solid Modeling and UCSs
    16. 15-16 Combining Solid Objects
    17. 15-17 Intersecting Solids
    18. 15-18 Solid Models of Castings
    19. 15-19 Thread Representations in Solid Models
    20. 15-20 List
    21. 15-21 Massprop
    22. 15-22 Face and Edge Editing
    23. 15-23 Exercise Problems
  26. Index
  27. Chapter 16 Projects
    1. 16-1 Introduction
    2. 16-2 Project 1: Milling Vise
    3. 16-3 Project 2: Tenon Jig
  28. Appendix
  29. Code Snippets

Product information

  • Title: Engineering Graphics with AutoCAD 2023
  • Author(s): David Byrnes, Jim Bethune
  • Release date: August 2022
  • Publisher(s): Peachpit Press
  • ISBN: 9780137930036