List of Figures
Chapter 1. First steps
Chapter 2. Building blocks
Figure 2.1. Recursive structure of the list [1, 2, 3, 4]
Figure 2.2. Modifying a tuple creates a shallow copy of it.
Figure 2.3. Rebinding a tuple makes the old data garbage-collectible.
Chapter 5. Concurrency primitives
Figure 5.1. BEAM as a single OS process, using a few threads to schedule a large number of processes
Figure 5.2. Inter-process communication via messages
Figure 5.3. Synchronous send and receive implemented on top of the asynchronous messages
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