Book description
Create engrossing, interactive entertainment products from development-to-production!Table of contents
- Front Cover
- Half Title
- Title Page
- Copyright
- Dedication
- Contents
- Foreword
- Preface
- Acknowledgements
- PART ONE New Technologies, New Creative Opportunities
-
PART TWO Creating Entertainment-Rich Projects
- CHAPTER 4 Interactivity and Its Effects
- CHAPTER 5 Old Tools/New Tools
- CHAPTER 6 Characters, Dialogue, and Emotions
- CHAPTER 7 Structure in Interactive Media
- CHAPTER 8 Blending Entertainment with Other Goals
- CHAPTER 9 Tackling Projects for Children
- CHAPTER 10 Creating a New Project: The Development Process
-
PART THREE Media and Models: Under the Hood
- CHAPTER 11 Video Games
- CHAPTER 12 Massively Multiplayer Online Games
- CHAPTER 13 The Internet
- CHAPTER 14 Interactive Television
- CHAPTER 15 Cross-Media Productions
- CHAPTER 16 Smart Toys
- CHAPTER 17 Wireless Devices
- CHAPTER 18 Interactive Cinema
- CHAPTER 19 Immersive Environments
- CHAPTER 20 DVDs
- CHAPTER 21 Kiosks
- PART FOUR Career Considerations
- CONCLUSION
- GLOSSARY
- ADDITIONAL READINGS
- SUBJECT INDEX
- PROJECT INDEX
Product information
- Title: Digital Storytelling
- Author(s):
- Release date: August 2004
- Publisher(s): Focal Press
- ISBN: 9781136145094
You might also like
book
Digital Storytelling, 2nd Edition
Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective …
book
Digital Storytelling, 3rd Edition
Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, …
book
Animated Storytelling, 2nd Edition
Animation is a limitless medium for telling stories. Artists can create worlds, defy gravity, flip from …
book
Storytelling for Virtual Reality
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working …