Book description
Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences.
The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves.
This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.
Table of contents
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Table of Contents
- Foreward
- Preface
- Acknowledgments
- PART 1: New Technologies, New Creative Opportunities
-
PART 2: Creating Story-Rich Projects
- Chapter 4: Interactivity and its Effects
- Chapter 5: Old Tools/New Tools
- Chapter 6: Characters, Dialogue, and Emotions
- Chapter 7: Structure in Digital Storytelling
- Chapter 8: Your Audience
- Chapter 9: Social Media and Storytelling
- Chapter 10: Transmedia Storytelling
- Chapter 11: Guidelines: Creating a New Project
- PART 3: Harnessing Digital Storytelling for Pragmatic Goals
-
PART 4: Media and Models: Under the Hood
- Chapter 15: Video Games
- Chapter 16: The Internet
- Chapter 17: Mobile Devices and Apps
- Chapter 18: Alternate Reality Games (ARGs)
- Chapter 19: Interactive Television
- Chapter 20: Smart Toys and Life-Like Robots
- Chapter 21: Interactive Cinema
- Chapter 22: Immersive Environments
- Chapter 23: Electronic Kiosks
- PART 5: Career Considerations
- Glossary
- Additional Readings
- Project Index
- Subject Index
Product information
- Title: Digital Storytelling, 3rd Edition
- Author(s):
- Release date: June 2014
- Publisher(s): Focal Press
- ISBN: 9781135044442
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