Book description
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre.
Table of contents
- Cover
- Title
- Copyright
- CONTENTS
- Contributors
- Preface
- Acknowledgments
-
CHAPTER 1 INTRODUCTION
- FROM FIREPIT TO KINDLE FIRE, THE RISE OF DIGITAL MEDIA
- DEFINING DIGITAL MEDIA IN TERMS OF THEATRICAL PERFORMANCE
- DEFINING THE ROLE OF THE DIGITAL MEDIA DESIGNER
- BASIC SKILLS OF THE DIGITAL MEDIA DESIGNER
- DIGITAL MEDIA DESIGN AS A CAREER
- JOBS FOR A DIGITAL MEDIA DESIGNER BEYOND THE THEATRE
- WHY USE DIGITAL MEDIA?
- MEANING MAKING AND THE LANGUAGE OF DIGITAL MEDIA IN THEATRE
- REFERENCES
- CHAPTER 2 INTEGRATING DIGITAL MEDIA DESIGN INTO THE THEATRICAL TEAM
-
CHAPTER 3 DIGITAL MEDIA DESIGN PROCESS AND WORKFLOW
- FIRST STEPS
- THE SCRIPT
- DEVISING
- DESIGN PHASE I: RESEARCH
- DESIGN PHASE II: CONCEPTUAL DESIGN
- DESIGN PHASE III: FROM SCRIPT TO CUE LIST
- DESIGN PHASE IV: DECIDING ON SYSTEM AND TECHNOLOGY
- DESIGN PHASE V: CONTENT CREATION AND SHOW INTEGRATION WORKFLOW
- DESIGN PHASE VI: LOAD-IN AND TECH WEEK
- DESIGN PHASE VII: FINALIZING THE DESIGN
- DESIGN PHASE VIII: DOCUMENTING YOUR WORK
- DESIGN PHASE IX: ARCHIVING THE PROJECT
-
CHAPTER 4 CONTENT CREATION 101
- 2D AND 3D CONTENT IN A 3D WORLD
- CREATING CONTENT IN RELATION TO THE THEATRICAL SET AND FOR SURFACES OTHER THAN PROJECTION SCREENS
- HOW MUCH CONTENT DO YOU NEED AND HOW LONG DOES IT TAKE TO CREATE?
- ORGANIZATION OF ASSETS
- BACKING UP YOUR DATA
- THE BASICS OF DESIGN
- THE BASICS OF DIGITAL CONTENT
-
TYPES OF CONTENT
- Custom Content
- Found Content
- Stock Content
- Still Images
- Moving Images
- Animation
- Real-Time Effects on Prerecorded Content
- Generative Art/Video as Content
- Data as Content
- Interactive Systems as Content
- Computer/Machine Vision
- VJ Style
- Video Game Theory and Technology
- Hybrid Content/Systems
- RENDERING, STORAGE, AND PLAYBACK
- RENDER VS. REAL-TIME
-
CHAPTER 5 GEAR AND TECHNICAL TASKS
- SYSTEMS
- VIDEO SIGNALS
- MEDIA SERVERS
-
PROJECTORS
- Projector Types
- Technical Specifications of Projectors
- Projector Lenses
-
Working with Projectors
- Focus
- Keystone
- Lens Shift
- Convergence
- Calculating Surface Brightness/Luminance
- Calculating Screen Size, Throw Distance, and/or Lens Needed
- Calculating Pixel Size, Pixels per Square Inch (PPI), and Approximate Perceived Pixel Size
- Projection Calculators
- Warping and Projection Mapping
- Masks
- Using Multiple Projectors
- Blending
- Projector-Related Equipment
- PROJECTION SCREENS AND SURFACES
- EMISSIVE DISPLAYS
- CAMERAS
- VIDEO CAPTURE CARDS AND DEVICES
- VIDEO PRODUCTION GEAR
- NETWORKING
- SENSORS
- REFERENCE
- Endface
- Glossary
- Index
Product information
- Title: Digital Media, Projection Design, and Technology for Theatre
- Author(s):
- Release date: March 2018
- Publisher(s): Routledge
- ISBN: 9781317356714
You might also like
book
Automated Lighting: The Art and Science of Moving Light in Theatre, Live Performance, Broadcast, and Entertainment
This book covers everything you should know as a lighting professional about automated lighting in easy-to-understand …
book
Screens Producing & Media Operations
Media servers have established themselves as the dominant video playback tool for live events; however, the …
book
Special Makeup Effects for Stage and Screen, 3rd Edition
With this new edition of Special Makeup Effects for Stage and Screen, author Todd Debreceni presents …
book
Special Makeup Effects for Stage and Screen, 2nd Edition
Transforming an actor into a character for film or theater takes a great deal of skill, …