Book description
Written by senior compositor, technical director and master trainer Steve Wright, this book condenses years of production experience into an easy-to-read and highly-informative guide suitable for both working and aspiring visual effects artists.
This expanded and updated edition of Digital Compositing for Film and Video addresses the problems and difficult choices that professional compositors face on a daily basis with an elegant blend of theory, practical production techniques and workflows. It is written to be software-agnostic, so it is applicable to any brand of software. This edition features many step-by-step workflows, powerful new keying techniques and updates on the latest tech in the visual effects industry.
Workflow examples for:
- Grain Management
- Lens Distortion Management
- Merging CGI Render Passes
- Blending Multiple Keys
- Photorealistic Color Correction
- Rotoscoping
Production Techniques for:
- Keying Difficult Greenscreens
- Replicating Optical Lens Effects
- Advanced Spill Suppression
- Fixing Discoloured Edges
- Adding Interactive Lighting
- Managing Motion Blur
With brand new information on:
- Working in linear
- ACES Color Management
- Light Field Cinematography
- Planar Tracking
- Creating Color Difference Keys
- Premultiply vs. Unpremultiply
- Deep Compositing
- VR Stitching
- 3D Compositing from 2D Images
- How Color Correction ops Effect Images
- Color Spaces
- Retiming Clips
- Working with Digital Cinema Images
- OpenColorIO
A companion website offers images from the examples discussed in the book allowing readers to experiment with the material first-hand.
Table of contents
- Cover
- Title
- Copyright
- Table of Contents
- About the Author
- Acknowledgements
- Preface
- Chapter 1 – Getting Started
-
PART I MAKING A GREAT COMPOSITE
- Chapter 2 – Pulling Keys
- Chapter 3 – Working with Keyers
- Chapter 4 – Refining Mattes
-
Chapter 5 – Spill Suppression
- 5.1 Sources of Spill
- 5.2 The Despill Operation
- 5.3 Despill Algorithms
- 5.4 The Unspill Operation
- 5.5 Despill Artifacts
- 5.6 Edge Grading
- 5.7 Edge Extension
- Chapter 6 – The Composite
- Chapter 7 – Compositing CGI
-
Chapter 8 – 3D Compositing
-
8.1 A Short Course in 3D
- 8.1.1 The 3D Coordinate System
- 8.1.2 Vertices
- 8.1.3 Meshes
- 8.1.4 Surface Normals
- 8.1.5 UV Coordinates
- 8.1.6 Map Projection
- 8.1.7 UV Projection
- 8.1.8 3D Geometry
- 8.1.9 Geometric Transformations
- 8.1.10 Geometric Deformations
- 8.1.11 Point Clouds
- 8.1.12 Lights
- 8.1.13 Shaders
- 8.1.14 Reflection Mapping
- 8.1.15 Ray Tracing
- 8.1.16 Image-based Lighting
- 8.1.17 Cameras
- 8.2 3D Compositing
- 8.3 Alembic Geometry
- 8.4 Camera Tracking
-
8.1 A Short Course in 3D
-
PART II THE QUEST FOR REALISM
- Chapter 9 – Color Correction
- Chapter 10 – Sweetening the Comp
- Chapter 11 – Camera Effects
-
PART III THINGS YOU SHOULD KNOW
- Chapter 12 – Digital Color
- Chapter 13 – Image Blending
-
Chapter 14 – Transforms and Tracking
- 14.1 Geometric Transforms
- 14.2 Image Displacement
- 14.3 Warps and Morphs
-
14.4 Point Tracking
-
14.4.1 The Tracking Operation
- 14.4.1.1 Selecting Good Tracking Targets
- 14.4.1.2 Bad Tracking Targets
- 14.4.1.3 Tracker Enable/Disable
- 14.4.1.4 Offset Tracking
- 14.4.1.5 Keep Shape and Follow Shape
- 14.4.1.6 Pre-processing the Clip
- 14.4.1.7 Coping with Grain
- 14.4.1.8 Tracking Workflow
- 14.4.1.9 Cleaning up Tracking Data
- 14.4.1.10 The Stability Test
- 14.4.1.11 Reasons for Failure
- 14.4.2 Match Move
- 14.4.3 Stabilizing
-
14.4.1 The Tracking Operation
- 14.5 Planar Tracking
-
Chapter 15 – Digital Images
- 15.1 HD Video
- 15.2 Digital Cinema Images
- 15.3 Film Scans
- 15.4 Log Images
- 15.5 Light Field Cinematography
- Glossary
- Index
Product information
- Title: Digital Compositing for Film and Video, 4th Edition
- Author(s):
- Release date: November 2017
- Publisher(s): Routledge
- ISBN: 9781315283999
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