Chapter 6. Education Applications
Take a look inside almost any classroom in an elementary school, high school, university, or a corporate training room and what will you find? Most likely, the communication of visual phenomenon is attempted using some combination of two-dimensional display devices such as textbooks, chalkboards, overhead projectors, bulletin boards, and computer screens.
Although many scholastic subjects involve learning about three-dimensional entities, the pupil’s primary mode of receiving information is two dimensional. With the exception of certain cases where physical artifacts (for example arrowheads, or ball-and-stick models of molecules) are integrated into the instructional program, the student must extend the ideas that ...
Get Developing Virtual Reality Applications now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.