Book description
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field.- Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest!
- Development techniques are cross referenced between different application areas, providing fundamental best practices!
Table of contents
- Cover image
- Table of Contents
- Copyright
- Dedication
- Preface
- Acknowledgments
- Chapter 1. Introduction to Virtual Reality
- 1.1. What is Virtual Reality?
- 1.2. The Beginnings of VR
- 1.3. VR Paradigms
- 1.4. Collaboration
- 1.5. Virtual Reality Systems
- 1.6. Representation
- 1.7. User Interaction
- Chapter 2. Applying Virtual Reality
- 2.1. Virtual Reality: The Medium
- 2.2. Form And Genre
- 2.3. What Makes an Application a Good Candidate for VR
- 2.4. Promising Application Fields
- 2.5. Demonstrated Benefits of Virtual Reality
- 2.6. More Recent Trends in Virtual Reality Application Development
- 2.7. A Framework for VR Application Development
- Chapter 3. Business and Manufacturing
- 3.1. Areas of Application
- 3.2. Other and Future Usage of VR in Business and Manufacturing
- Chapter 4. Science Applications
- 4.1. Areas of Application
- Chapter 5. Medical Applications
- 5.1. Areas of Application
- Chapter 6. Education Applications
- 6.1. Areas of Application
- 6.2. Other and Future Uses
- Chapter 7. Public Safety and Military Applications
- 7.1. Areas of Application
- Chapter 8. Art
- 8.1. Areas of Application
- Chapter 9. Entertainment Applications
- 9.1. Areas of Application
- Chapter 10. Putting It All Together
- 10.1. Executive Summary
- 10.2. Introduction
- 10.3. The Database Fields
- 10.4. Finding Applications with Specific Characteristics
- Bibliography
- Index
Product information
- Title: Developing Virtual Reality Applications
- Author(s):
- Release date: June 2009
- Publisher(s): Morgan Kaufmann
- ISBN: 9780080959085
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