Section I: Server-Based Architectures

CHAPTER 3

Motion Graphics

Image

This chapter provides information that will help you to understand the challenges, choose your tools, and then create and distribute dynamic motion-graphics content on the World Wide Web.

 

Part A: Background

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•  Introduction

•  The Importance of Parsing

•  Compiled Versus Uncompiled Applications

•  Browser-Native Technologies: GIF Me a Reason

•  The Virtues of Vectors

•  Raw Text Versus Vector or Bitmapped Text

 

Introduction

Let’s say, for the sake of this Introduction, that you’ve ...

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