Section I: Server-Based Architectures
CHAPTER 3
Motion Graphics
This chapter provides information that will help you to understand the challenges, choose your tools, and then create and distribute dynamic motion-graphics content on the World Wide Web.
Part A: Background
• Compiled Versus Uncompiled Applications
• Browser-Native Technologies: GIF Me a Reason
• Raw Text Versus Vector or Bitmapped Text
Introduction
Let’s say, for the sake of this Introduction, that you’ve ...
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