Book description
In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow.
Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them.
In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.
- Provides an essential source for user interface design rules and how, when, and why to apply them
- Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others
- Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures
- Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout
Table of contents
- Cover image
- Title page
- Table of Contents
- Copyright
- Acknowledgments
- Foreword
- Introduction
- Chapter 1. Our Perception is Biased
- Chapter 2. Our Vision is Optimized to See Structure
- Chapter 3. We Seek and Use Visual Structure
- Chapter 4. Our Color Vision is Limited
- Chapter 5. Our Peripheral Vision is Poor
- Chapter 6. Reading is Unnatural
- Chapter 7. Our Attention is Limited; Our Memory is Imperfect
-
Chapter 8. Limits on Attention Shape Our Thought and Action
- Abstract
- We Focus on Our Goals and Pay Little Attention to Our Tools
- We Notice Things More When they are Related to Our Goals
- We Use External Aids to Keep Track of What we are Doing
- We Follow the Information “Scent” Toward Our Goal
- We Prefer Familiar Paths
- Our Thought Cycle: Goal, Execute, Evaluate
- After We Achieve a task’s Primary Goal, We Often Forget Cleanup Steps
- Chapter 9. Recognition is Easy; Recall is Hard
- Chapter 10. Learning from Experience and Performing Learned Actions are Easy; Novel Actions, Problem Solving, and Calculation are Hard
- Chapter 11. Many Factors Affect Learning
- Chapter 12. Human Decision Making is Rarely Rational
- Chapter 13. Our Hand–Eye Coordination Follows Laws
-
Chapter 14. We Have Time Requirements
- Abstract
- Responsiveness Defined
- The Many Time Constants of the Human Brain
- Engineering Approximations of time Constants: Orders of Magnitude
- Designing to Meet Real-Time Human Interaction Deadlines
- Additional Guidelines for Achieving Responsive Interactive Systems
- Achieving Responsiveness is Important
- Epilogue
- Appendix. Well-known User-Interface Design Rules
- Bibliography
- Index
Product information
- Title: Designing with the Mind in Mind, 2nd Edition
- Author(s):
- Release date: December 2013
- Publisher(s): Morgan Kaufmann
- ISBN: 9780124115569
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